Studio Program
Future-focused learning environment
The architecture, technology, pedagogies, and collaborative approaches at Adelaide Botanic High School are aligned to foster an innovative and future-focused learning environment, as well as an embedded focus on student experience, voice, and choice.
The Studio Program, a personalised suite of enrichment courses, is one such example, and has established strong foundations of voice and choice, utilising the Australian Curriculum General Capabilities for design, delivery, and reporting purposes. Students receive a term-by-term Studio Report, that communicates their progress against the seven General Capabilities: Personal and Social Capability, Literacy, Numeracy, Information and Communication (ICT) Capability, Critical and Creative Thinking, Ethical Understanding, and Intercultural Awareness.
Students reflect on their capabilities through the model of a Learner Profile, which highlights areas of strength and development. They then select term-long studios to customise the learner experience and may include deeper learning in an area of interest, support in an area of need, exploration of new directions, or specific pathway preparations that support learning in the core curriculum.
Studios are designed according to the following criteria:
- Specific Australian Curriculum not covered in other areas
- An experience that extends/stretches student learning in a particular area
- Support in areas where students may struggle
- An experience that is unique
- Being part of a planned pathway
- Assessment of Australian Curriculum and focus on 21st century capabilities
- The promotion of collaboration
- Immersion in an area of passion
- Address the Adelaide Botanic High School learning design principles
Previous Studios have included deep dives into music, language and mathematics, explorations into scientific phenomenon or political systems, courses in writing with purpose, experience in a variety of sports and cultural activities, and development of technology skills and thinking, in both practical and virtual worlds.